Battlefield V – Multiplayer Review

– [James] Hello Battlefield fans. This year we’re splitting
up the Battlefield V review into its single and multiplayer components with a full review to follow. This video covers the multiplayer only. Be sure to check out the single player and overall reviews in
the video description. (“Legacy” by Johan
Soderqvist and Patrik Andren) (soldier speaking in foreign language) With all the development muscle behind EA Dice’s massive
shooter, I didn’t expect going in that playing Battlefield V’s multiplayer would feel so much like discovering a very promising early access game. There’s a sizeable number
of modes and bug fixes still to be delivered
and it feels as though the good will of free future
DLC has led to the release of a less complete product now. To its credit, a cavalcade
of clever gameplay changes succeeds in changing the series standard 64-player warfare in a
more tactical direction, but the execution simply feels rushed. Still, there’s plenty of
dynamic FPS fun to be had in the Battlefield V today
and I could see it becoming one of the best in the series history after some substantial updates. (soft violin music) Across all of its current
multiplayer modes, Battlefield V’s default mechanic takes a bold step towards the hardcore. Health regeneration is limited, the time to kill is reduced
and the spotting system is almost entirely removed. But the revisions are more thoughtful than simply adopting all
of the hardcore rules. For example, while time to
kill is generally faster, sniper rifles deal less
damage than ever before, letting a snappier feeling to gunplay without excessively disrupting the class’s balance and power. And in lieu of the entire
removal of 3D spotting, only a handful of gadgets
and certain combat traits can now place that infamous
red circle over enemy’s heads. These changes aim to emphasize team play, satisfy gunplay and immersion and all of them find their marks. The incentives for coordinating with your four-person squad are so strong they’re borderline coercive. The scarcity of vital health
and ammunition resources collectively dubbed the attrition system succeeded in making me go out of my way to work with my squad and
strengthen class identity, but felt a little heavy handed at times. Retreating in search of a
friendly medic or a supply station rarely led to any interesting moments. Being able to scavenge from
enemy corpses on the other hand encouraged me to take a lot of fun risks. The ability for anyone
to revive a squadmate regardless of class is
another welcome incentive to stick together, glitching
and awkward it may be. (suspenseful music) Across the board, the 37 firearms of Battlefield V feel fantastic. Pronounced and predictable recoil replaces the random-feeling spray of Battlefield 1. Each class has access to an
assortment of seven to eight primaries, that with the
exception of the medic, who can only wield SMGs, present a variety of playstyle options. The support class possesses
the greatest variance with access to shotguns,
LMGs, devastating MMGs that must be deployed to aim, and the FG42 which in Battlefield V anyway, behaves like an assault rifle. And it’s fun to unlock
flashy but period-appropriate weapon skins that flaunt
your achievements. Battlefield V introduces
a specialization system which in theory allows you
to further tailor a weapon to your preferred playstyle,
but most choices are uninteresting stat tweaks that ironically diminish the effects of Battlefield V’s brand new recoil system. Vehicle specializations are
generally much more alluring, offering more meaningful
and visual alterations. Each infantry class can now
choose from two combat roles that with the exception of
the sniper and pathfinder, feel like a total afterthought. Battlefield V boasts 26
era-appropriate vehicles, a number that absolutely
dwarfs its predecessor’s paltry eight at launch. And yet part of me
misses the rampant chaos caused by the admittedly
overtuned elite units, cavalry and behemoths of Battlefield 1. Tanks can be fun and
whizzing around in a spitfire is neat, but I can’t help but
feel that the relationship between vehicles and infantry in Battlefield V is overly binary. I’ve never enjoyed hate
picking the assault class to destroy enemy armor, but
since Battlefield V tanks are much more difficult to
avoid than their BF1 ancestors, that’s exactly what I found myself doing. Similarly, you will be bombed. When you are, you will either
choose to bring your current objective to a grinding halt
to track down an anti-aircraft gun or tank or just keep going and accept that bombing’s a part of life. (dramatic violin music) Eight maps are available in Battlefield V as of launch and while I’m
not a fan of the extensive labyrinth of identical unfurnished
apartments in Rotterdam, I felt the other seven
maps to be quite enjoyable. Fjell 652 takes place on a high
altitude Norwegian mountain overlooking the entirety Norwich map and is objected to intense
and atmospheric snow storms. Twisted steel is built
around a massive bridge that serves as both a spectacular landmark and a functional mechanism
to add a linear lane to the map’s familiar
open environment speckled with rural villages. Fortifications can be
constructed on any map and are situationally useful. And that’s all I have
to say about building. Unfortunately, even the good
maps don’t always stand up to the test of being ported
to seven different modes. It’s spread across three playlists. The modes themselves
are all over the place, especially in the
infantry-focused playlist where Frontline lasts many times longer than Team Deathmatch or Domination. There’s a particularly
messy portion in Frontlines on Twisted Steel where the defending team has a clear vantage directly
into the attacker’s bomb spawn. On more than one occasion on the Frontlines version of Narwich. I spawned outside of the boundaries, at one point resulting
in an unavoidable death due to desertion and that’s
part of a disappointing trend because Battlefield V is
frankly littered with bugs. Some are of the superficial
and even comical variety, but quite a few others have a major, at times, game breaking impact. In total, I had to exit a
match or relaunch Battlefield V more than a dozen times in
my 60 hours because of menus getting stuck open with no way to close or match timers and
objectives bugging out. Also the all-too-frequent
appearance of my glitches and sticky geometry conveys
a general lack of polish. (soft violin music) the feeling of getting
in on the ground floor is something that will
inevitably be much better mere months now is unavoidable while playing Battlefield V’s multiplayer. Squad play and infantry combat in general is taken in a very worthwhile direction with smart tweaks to guns and resources. But the same care hasn’t
been applied throughout. Rampant bugs, wildly varying
mode times in similar playlists and how big features like
combat roles take their toll. The good news is that patches
are already rolling out and with a year or more of
free maps and modes on the way, Battlefield V can only
get better from here. For more on Battlefield
V, watch our review of the single player campaign
plus the first 15 minutes of gameplay and standby
for the full review. If you enjoyed the video,
shoot me a follow on Twitter @ThuggnDuggn and for everything
else, stick with IGN.

Posts created 2879

45 thoughts on “Battlefield V – Multiplayer Review

  1. I don’t get it. The gameplay on this video looks like the game was going to be decent. Then I play it and it’s shitty as all hell

  2. I like it more than black ops 4 on my one x and it can only get better. I do wish the weapon variety was greater though and matches can take a few minutes to find. And occasional glitches very minimal though. I’m glad I don’t care about historical inaccuracy in video games

  3. The game is so unrealistic, as well as ridiculously running and jumping app war that is so unbalanced and controlled by EA-dice developer.

  4. It must be frustrating for game devs to be at the mercy of reviewers who've never built or worked on a game in their lives and just pick it apart.

  5. Lol so many crybabies cry about historical accuracy even tho they know a game isnt gonna be 100% realistic or historical accurate because its just a game not history

  6. why are people crying about bugs? After all its still playable and its pretty funny too, people are too picky nowadays.

  7. All battlefield 1 needed was a few upgrades. Maps,vehicles,weaponry, and maybe the firestorm feature added.. BF1 to BF5 is similar to Call of duty modern warfare jumping to advanced warfare, too fast paced.. Please bring back BF1 gameplay style

  8. Bf5 has destroyed battlefield in my opinion.
    You want a gold gun, do assignments. Why would you want other colours, most people would make it gold or chrome. Making coin does nothing. You need to buy bf coins to get characters wtf. What can you spend the normal coin on? Unless I'm missing something please let me no.
    I think it's the worst bf game they made and I'm British and that's saying something.

  9. This doesnt even feel like world war 2. I wanna kill nazis and it doesnt even feel like I'm fighting them cus its PC

  10. Sometimes at bf1 I switch squad to the lose squad randomly I don't know if that's bug or that's need to happen but that stuff happening also in bfv?

  11. Hey I'm looking for people to run with on the regular on the battlefields of conquest and Deathmatch my gamertag is Devotedminion hmu.

  12. Best in series history? Is this a joke? This is the worst battlefield game I've ever played, bought it for 19 dollars, it's worth about that much.

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