Rules For The Football Card Game Called Quarterback


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{*generator Msftedit 5.41.21.2510;}viewkind4uc1pardhighlight1lang1033fs28 Hi I’m Pippin Lowe, the creator of the card
game Quarterback. Today I am going to explain the rules to the game.par
par In Quarterback you are the leader of an American-styled
football team. The objective is to get the most points through Safeties, Field Goals
and Touchdowns. par par
b How To Play The Game Of Quarterbackb0par par
First, flip a coin to determine who will gain control of the field. The winner of the coin
toss can decide to either start out as the offensive team, or they can elect to receive
the Instant Replay card and let their opponent start the game as the offensive team. par
par After the coin toss winner has decided whether
to go first, or receive the Instant Replay card, 5 cards are then dealt each player.
All kickoffs result in the ball being placed on the 40 yard line, this leaves the offensive
team 60 yards to go for the score. par par
For each play of the game both players lay the card they intend to play face down on
the table. When each player is ready with the card they want to play both show their
card at the same time. par par
After each play of the game a solid dot is placed on the Game Tracker Sheet which will
mark the ballrquote s downed location. This is where the next play will begin. par
par After both cards have been played, each player
must then draw a replacement card from the deck, and the ones they just played are discarded.
Each player should always have 5 cards in their hand. The Instant Replay card does not
count as one of the 5 cards. par par
b The Game Tracker Sheet b0par par
A game is 35 downs in length with no interruptions in play between quarters. The Game Tracker
Sheet is used to keep track of each playrquote s outcome. par
par b How To Use The Game Tracker Sheet b0par
par Near the words ‘Team’ should be written the
team’s name. The arrow closest to the teamrquote s name indicates the direction they need to
move for a score. par par
The top row of boxes with the word lquote Downrquote next to it is used to keep track
of each down. The set of boxes beneath the lquote Downrquote tracker, called lquote
Outcomerquote is used to track the offenserquote s gain or loss during each play. par
par Beneath this row of boxes is the playing field.
It is used to track the location of the offensive team. par
par The numbers on the left side of the tracking
sheet indicate the yards on the playing field. par
par On first down a circle is put at the location
of the offensive teamrquote s field position. A direction arrow is attached to the circle
which indicates the direction the offense is moving. A short line is then placed at
the location the offensive team must reach to get the next first down. par
par When a team scores they put the number of
points scored at the location of the score. It is written on the same end as is the scoring
team’s name.par par
b Cards In The Game’s Deckb0par par
There are 72 cards in the game of Quarterback. The deck used to draw from consists of 71
cards. Before the game begins separate the Instant Replay card from the deck. This card
is acquired in a different manner than through the draw and discard method the game itself
uses.par par
b The Offensive And Defensive Cardsb0par par
Each Offensive or Defensive card indicates the number of yards the player will either
gain, or lose, by playing that particular card. Any of these cards can be played at
any time, by either team. par par
When the offensive team plays an Offensive card they will gain the yards indicated on
the card. Likewise when the defensive team plays a Defensive card they will always push
the offensive team back the number of yards indicated on the card. Each card played offsets
the other teamrquote s card. par par
The final yardage is calculated by subtracting the lower number from the higher number, and
then awarding the team who played the highest yardage card the remainder of the yards. par
par An example is when the offense plays a lquote
Offensive 25 Yardsrquote card and the defense plays a lquote Defensive 10 Yardsrquote
card, after the 2 numbers played are subtracted from each other the offensive team will have
gained a total of 15 yards for that play.par par
But as stated earlier each team can play either Offensive or Defensive cards. The action of
playing the other team’s card always aids the other team.par
par For example — the offense is out of Offensive
cards and is forced to play a lquote Defensive 10 Yardsrquote card and the defense plays
a lquote Defensive 5 Yardsrquote card. Since both cards are of the same kind the numbers
are added together. In this case the offense ends up losing 15 yards on the play. par
par The same method applies when both teams play
Offensive cards, except in that situation the offense would gain the total number of
yards played. In the event the offense plays a Defensive card, and the defense plays an
Offensive card, the total yards are subtracted from each other. The remainder is then recorded
on the Game Tracker Sheet.par par
b The Kick Cardsb0par par
Kick cards can be used for Field Goals or Punts. Kick cards can be played on any down
desired. For the offense they are played similar to an Offensive card in that their opponentrquote
s card is either added or subtracted from the yardage on the Kick card. par
par Any kick that goes over the goal line becomes
a Field Goal and 3 points are scored. par par
Kicks by the offensive team always results in the other team gaining possession on the
next play of the game. par par
Field Goals result in the opposition receiving the ball on the 40 yard line. With a Punt
the opposition takes the ball over at where the kicked ball lands. par
par A Kick card negates the power of both the
Fumble and Interception cards when played on the same down. par
par A Penalty card eliminates the Kick cardrquote
s yardage, plus the ball is also turned over once the penalty is assessed against the offense.
par par
Whenever the defensive team is forced to play a Kick card a penalty of 20 yards is assessed
against them, and the offensive team remains on offense. par
par b The Fumble Cardsb0par
par When the defense plays a Fumble card they
will gain possession of the ball, but yardage is neither gained or lost on the play. par
par When the offense plays a Fumble card they
will maintain possession of the ball. par par
So for the defense a turnover is created by the Fumble card, and for the offense it just
results in play advancing to the next down.par par
b The Interception Cardb0par par
Either team can play an Interception card, but similar to a Fumble card it is only advantageous
for the defense to play the card. When the defense plays an Interception card they will
take the ball over at the existing line of scrimmage, yardage is neither gained or lost.
par par
The offense does not get off so easy when they play the Interception card. Not only
do they turn the ball over to the defense, but the ball is also advanced 20 yards in
the defenserquote s favor. par par
If this loss in yardage results in a Safety, the defense gets 2 points, and as with any
other kickoff they will receive the ball on the 40 yard line. par
par b The Penalty Cardsb0par
par When a Penalty card is played the opposite
team will always lose the number of yards indicated by the Penalty. No other card, except
the Instant Replay card, has any power over the Penalty card. This is true no matter who
plays the card. par par
Play always advances to the next down when a Penalty card is used. par
par When both teams play a Penalty card on the
same down the lower valued yardage is subtracted from the higher valued yardage and the remaining
yards is assessed against the team who played the lesser valued Penalty card.par
par b The Broken Play Cardb0par
par The method for playing a Broken Play card
is the same for both the defensive and offensive teams. It is most helpful to play a Broken
Play card when it appears your opponent has a weak playing hand, like when the defense
has no Defensive cards, or the offense is without Offensive cards. par
par The player of a Broken Play card stops play
at the line of scrimmage. They then gain the right to pull from their opponentrquote s
hand, before their opponent replaces the card just played, a card which the opponent must
then play on the next down of the game. par par
For example — if the offense plays the Broken Play card the defensive player must then hold
up their four remaining cards, without letting their opponent see any of the card values.
The offensive player would then choose 1 card and lay it face up on the table. On the next
down that card must be played by the defense. par
par Only after the chosen card is laying on the
table can the defensive player pick up their 1 replacement card from the deck. Once they
have played the card placed on the table by their opponent they will then pull from the
deck a replacement for that card.par par
b The Instant Replay Cardb0par par
This card is only available to the winner of the coin toss at the beginning of the game.
If the winner of the coin toss chooses to play offense, rather than receive the Instant
Replay card, then the Instant Replay card is discarded, and it will not be played during
the game. par par
However, if the coin toss winner chooses to allow their opposition to go first as the
offensive team, then they gain the Instant Replay card. par
par The Instant Replay card is not part of the
5 cards each player has at anyone time. Instead this card is placed face up on the table until
played.par par
The Instant Replay card can be played on any down. It is used after both teams have played
their regular cards. par par
After normal play of a down has happened the person who possesses the Instant Replay card
has the option to play it. This is used to cancel out the card their opponent just played.
It has the power to overturn the effect of any card. par
par However, there is one exception to this rule.
If on the game’s first series of plays the offensive team scores, then the Instant Replay
card can not be played to overturn that score. The Instant Replay card can be used during
the gamerquote s first series of plays, it just can not be used to overturn a score during
that series. par par
Once the game’s first offensive team has turned the ball over to their opponent, the Instant
Replay card can thereafter be played to overturn a score. par
par For example — the offense is on the 25 yard
line and it is 4th down. They play a lquote Kick 30 Yardsrquote card in hopes of getting
a field goal. The defense plays a lquote Defensive 10 Yardsrquote card which makes
the kick five yards short of succeeding at being a Field Goal. If at that point the Instant
Replay card is played by the offense, the lquote Defensive 10 Yardsrquote card would
then be negated, and the Field Goal becomes good. par
par An Instant Replay card can only be played
once during the game, but it can be use on any opponentrquote s card to eliminate the
cardrquote s effect, excluding the exception of the first score. par
par Another example is when it is 4th and 5 yards
to go for the first down, the offense plays an lquote Offensive 10 Yardsrquote card
while the defense plays a lquote Defensive 5 Yardsrquote card. Normally the offense
would gain a first down on this play. However, the defense, which possesses the Instant Replay
card decides to it. Once the Instant Replay card is played the offense will actually lose
5 yards, because their lquote Offensive 10 Yardsrquote card is cancelled out by the
defense’s Instant Replay card.par par
b The Time Out Bonusb0par par
After the first team scores they earn a Time Out bonus. This gives them the right to pull
the top card from the deck and discard a less desired card from their hand. They do not
have to replace the card drawn with one they already have, but if they want to they can.
If they decide they do not want the card they just drew they can discard it. The Time Out
bonus is only earned on the first score
of the game.par par
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