The ‘AAA’ Industry Can’t Be Trusted To Regulate Its Gambling Problem (The Jimquisition)


– Please like and subscribe. I need YouTube to validate my existence. What’s it gonna take to get
you to like and subscribe? Do I have to drink jewels? ‘Cause I’ll drink jewels,
I’ll drink jewels all day! (“Born Depressed” by Drill Queen) ♪ Born different ♪ ♪ Born innocent ♪ ♪ Born perfect ♪ ♪ I’m not like you ♪ ♪ I’m a born lover ♪ ♪ Born living and I know ♪ ♪ I’m not like you ♪ ♪ I was born clever ♪ ♪ Born knowledgeable ♪ ♪ Born better ♪ – Jewel. Anyway, I’m looking at my phone today. Got this article up about
the risks of loot boxes. A study has been published
in the July issue of “Royal Society Open” magazine, which talks about the startling risks associated with loot boxes. Those gambling mechanics
that the game industry tells us aren’t gambling mechanics even though they’re gambling mechanics because they look and
behave exactly like gambling and they are gambling, they’re gambling! They’re gambling is
what they are, gambling. They’re gambling. “We would argue that regardless “of the profitability
of the loot box trade, “the risks associated with
them are worryingly high.” According to this report,
what I am doing a reading of, the risks with loot box
spending and problem gambling are more than twice as
strong as the relationship seen recently in a similarly
recruited adult population. Now, any long time viewers of this show will know that there are risks associated with aggressive
monetization of video games. I’ve talked to the victims,
I’ve talked to the targets, I’ve talked to the people that
the game industry preys upon. I’ve published their
stories, and it sickens me. The video game industry, the AAA mainstream video game industry, makes me sick to my tummy wummy wummy! Why do I have to undermine my own points by saying things like tummy wummy wummy? Anyway, that aside, let’s talk about the video
game industry’s recent attempt to wallpaper over the cracks
of the loot box debacle. As loot boxes face a more
and more credible criticism and the practice of in-game gambling comes under investigation
across the world, the video game industry has revealed that major platform holders
are working on policies that’ll require more disclosure. In future publishers will be
required to reveal the odds of winning on their little
premium poison boxes with Nintendo, Sony, and Microsoft all working together to enforce it. This announcement was made by the Entertainment Software Association, the game industry’s trade association that specializes in
lobbying, astroturfing, and incompetently leaking
the personal information of thousands of E3 attendees. “I’m pleased to announce this morning “that Microsoft, Nintendo,
and Sony have indicated to ESA “a commitment to new platform policies “with respect to the
use of paid loot boxes “in games that are developed
for their platform,” said the ESA’s Michael Warnecke. “Specifically, this
would apply to new games “and game updates that
add loot box features. “And it would require the
disclosure of the relative rarity “or probabilities of obtaining
randomized virtual items “in games that are available
on their platforms.” Policies are expected to go
into effect by the end of 2020 and a number of major
publishers have agreed to reveal their loot box odds by then. Such companies include
Activision Blizzard, Bethesda, Bungie, Electronic Arts, Take-Two Interactive,
Warner Brothers Interactive, Ubisoft, and others. A number of publishers have not
thus far committed to comply including Gearbox, Square
Enix, Capcom, and THQ Nordic. But certainly, in THQ Nordic’s case, the company said it’s never
had loot boxes in its games and doesn’t pan to
implement them in future. The publishers who have
pledged their commitment are certainly the ones notorious for exploiting gambling mechanics. Epic Games, for its part, has
already been making changes, revealing the exact items
found inside loot boxes in “Fortnite: Save the World”, and promising to remove them
entirely from “Rocket League”. That last move, the removal of them entirely from Rocket League, is the only move that’s
actually worth a shit. The ESA may now express how pleased it is to announce this extra transparency, but it’s worth noting
that it’s come only after the Federal Trade Commission got involved. Amidst controversy and
criticism surrounding the game industry’s
predatory business practices, the FTC promised it would
start looking into loot boxes which has borne fruit
with a recent workshop titled “Inside the Game: “Unlocking the consumer issues
surrounding loot boxes.” Here the FTC learned about
video game monetization from a variety of academics
and industry figures and it was at this workshop where the ESA was so pleased to make its announcement. Before now however, the
ESA, which, by the way, recently docks thousanded
of games media members, has been pretty adamant that in-game gambling
mechanics aren’t a problem. In November 2018, when the FTC first promised
to look into loot boxes, the ESA preemptively
rushed to their defense, seemingly way more
protective of loot boxes than of people’s private data. “Loot boxes are one way
that players can enhance “the experience that video games offer,” said the ESA at the time. “Contrary to assertions,
loot boxes are not gambling. “They have no real-world
value, players always receive “something that enhances their experience “and they are entirely
optional to purchase. (comical giggling) “They can enhance the experience “for those who choose to use them, “but have no impact on those who do not.” Just the same weak, tired,
long debunked excuses for loot boxes that
game industry defenders have been pedaling for years with no plan or stated intent to
tackle them whatsoever. And yes, the ESA used
“enhance the experience” that many times, fucking cretins. Before then the ESA was even
more dismissive of concerns. In May of 2018, the trade
association wrote off in-game gambling criticism
as a mere over-reaction, something it wasn’t planning
to take seriously at all. “In the U.S., loot boxes are not gambling “for more than the reason
I put here,” the ESA said, referencing the same tired old bullshit. “The other one is it’s not
converted to value in the world. “It can only exist in the digital world” No, that’s the premise of “Reboot”. “That’s the component that many “of these definitions look at. “There’s not an exit path to turn that “into something outside of the game. “We have both of those reasons present, “predominantly for loot boxes “and in-game transactions
around this industry. “So going to the one or two
isolated over-reactions, “seeing how those over-reactions “play to one or two governments, “and then making that the standard “and doing that industry-wide? “That’s not going to be productive “for the industry, or for gamers.” In this statement, the ESA, which cannot be trusted to
protect your private data, also said that self-regulation
was the only viable solution, adding “Let’s inform first, “continue to self-regulate,
and move ahead that way. “It’s worked great for us
over the last 20 years. “That’s the prescription we
should use going forward.” Yeah, self-regulation has worked great for you over the last 20 years. For you and you alone, game industry. You see self-regulation
sounds great in theory, but in practice it only really works for the businesses doing the regulating. Expecting a corporation to
affectively self-regulate is like expecting Jason Voorhees to say, “Oh, that’s enough murdered
teens for me tonight, thanks. “I’m gonna have a sit
down and a sandwich.” This shifty fucking industry
has proven time and time again that it will do anything to make money if it can get away with it. It will indulge in any
toxic business model, sink to any depth of avarice,
no matter how unethical, and will only stop after
enough public outcry makes such behavior untenable. Something most clearly demonstrated with the backlash to “Star
Wars Battlefront II”. And the industry’s own regulatory bodies are woefully, often
deliberately, defeasible. The Entertainment Software Ratings Board is the game industry’s self-regulation arm when it comes to appropriately
age rating content. And they have been just as dismissive as the ESA in the past. Also using the same pitifully
transparent excuses. Despite this, the ESRB did eventually try to cover the industry’s tracks, once the political
climate around loot boxes got a little bit too hot, by adding an in-game purchases
content label for games containing loot boxes, micro-transactions and any other premium content purchasable within the software. It was an all encompassing move, however, lumping together loot boxes with other less
gambling-oriented transactions. This obfuscating move was by design. The ESRB’s stated reason for lumping all transactions together inadvertently betrayed
the sneaky motive at play. “I’m sure you’re all asking “why aren’t we doing something
more specific to loot boxes,” said ESRB President Patricia Vance. “We’ve done a lot of research “over the past several weeks and months, “particularly among parents. “What we’ve learned is that
a large majority of parents “don’t know what a loot box is. “Even those who claim they do, “don’t really understand
what a loot box is. “So it’s very important for us “to not harp on loot boxes per se, “to make sure that we’re
capturing loot boxes, “but also other in-game transactions.” Quite how Vance thought this would make the ESRB look justified is beyond me, as it’s basically the ESRB admitting they won’t explain things to people who need that explanation the most. I mean, we’re not explaining
what loot boxes are because parents don’t
know what loot boxes are is a hell of a stance to take, but it effectively demonstrates exactly what the ESRB is doing. Deliberately failing to effectively inform the public about in-game monetization. Just offering a blanket label to cover the game industry’s tracks and provide the appearance of regulation, without doing anything of
actual substance, note or use. Very much like the ESA and
its new loot box disclosures, the ESRB’s in-game purchases
label was only implemented after years of willful
ignorance on the issue, of hand waving concerns away until the political
pressure got real enough that it was time to put
on a show of proaction. And even with the ESRB
going out of its way to protect publishers’ interests, those very same game publishers are making a mockery of the effort. Thanks to post-launch micro-transactions adding premium currencies
weeks or months after launch, companies like Activision
are getting their games rated without the appropriate warnings, totally undermining the very thing that was instituted to cover their asses. Activision gets to enjoy weeks of suckering customers into its economy before anyone realizes
that’s what’s happening. And the ESRB ratings can’t reflect it, because the ESRB doesn’t
know it’s coming either. They can only digitally
re-rate it after the fact. And, in the case of physical boxes, those already out there can’t be amended. “Crash Team Racing” could be
bought in a store right now and the appropriate labeling
isn’t on the package despite micro-transactions
getting added in. I cannot get over how
fucking weaselly that is. The in-game purchases
label was fucking designed to protect publisher interests and they still can’t help undermining it. Even with the ESRB looking out for them, they still can’t see past their own greed-fueled
short term gains enough to consider for a moment maybe
not fucking with the system that’s designed to work in their favor. I mean, how addicted to
being a sneaky rat fuck do you have to be? God dang it, Bobby! That, and that alone, demonstrates how woefully inefficient game
industry self-regulation is. I’d almost call the regulation inept, if I didn’t suspect that it’s doing exactly what it’s meant to be doing. Which, is to say, not very much. EA was ahead of the curve on this one, revealing “FIFA Ultimate
Team” prize odds as of 2018. The odds themselves
showed just how brutally in favor of Electronic Arts they were, with the most desirable prizes having a less than 1% chance of dropping. But knowing the odds has never stopped people with spending
addictions, problem gamblers and it’s never stopped children. The very people companies like EA have been making their money from. And, EA will continue to unethically sucker money out of people with “FIFA”. Which, by the by, is rated
suitable for young children, which leads to stories of kids cleaning out their parents’ bank accounts, unless given more adult supervision than is needed for “Wolfenstein”. The fact that odds are disclosed has done jack squat for families impacted by the duplicitous nature of loot boxes. Unlike with sticker
packs and trading cards, which the industry loves
to compare to loot boxes, video games are constantly updated and publishers have 24/7
access to their end users. Odds can always be shifted. We already know that in-game
purchases are fiddled with, thanks to companies
like Scientific Revenue, which uses tactics like dynamic pricing to alter digital storefronts
on a per player basis. All with the goal of psychologically manipulating people into spending money. Given the inherently raptorial
nature of micro-transactions, I am simply not one to trust the game industry here on any level. At what point have
publishers ever done anything to deserve trust, especially by now, when they’ve fucked so many people over so many times over so many years. Moreover, odds can
always be misrepresented. For example in casinos, the common promise of a 95% slot machine
payout can be misleading. Not all slot machines have
the same odds of payout, with some paying out 95% and others paying out practically zero. The casino just takes a
select sample of slot machines and uses them to arrive at its
average chances of winning. That’s just one way that
odds can be misrepresented. But, at least at a casino
when you win something, there’s financial value. When you buy a Panini sticker pack or a collectable card game pack, you get a physical good that
could be traded or sold. The industry loves to hide behind the fact that you can’t benefit
financially from a loot box prize. But what are they really admitting there? They’re just saying that loot boxes are like gambling, but shit. And, as I’ve said in the past, if I go to the Beau Rivage casino, they’ve go that sweet crab buffet with that sweet buffet crab. I don’t even need to have
a go on the slot machines, I’ll just head straight to the buffet and eat all that crab,
thank you very much. All crab all nice up in my tummy. Sweet buffet crab is
better than loot boxes. Every time. Playing “Call of Duty” has never once given me the sweet taste of crab. Instead, it just makes me
feel like I’ve got crabs. Odds disclosure is wallpaper over a crack, a newspaper put down over
a puddle of cat piss. It’s the illusion of something being done without anything actually being done to address the fact that gambling is part of the AAA game experience now. If something were to actually
solve the issue of loot boxes, EA, Activision and their trash brethren would be fighting it, not pledging to comply
with it for appearances. They’ve resisted any legitimate attempt at regulation in the past. And this self-regulatory grand-standing, that’s just more resistance, swaddled in the sheep’s
clothing of compromise. Loot boxes are gambling. Gambling, but shittier. It’s gambling and should
be regulated as such. “FIFA” has zero business
marketing itself toward kids, not when it needs such
intense parental supervision. By the very strict legal
definition of gambling in most countries, loot boxes are not, no, they’re not, technically gambling. But, that’s all it is. Game publishers are getting
off on a technicality. That’s what they’re exploiting. Psychologically and mechanically, these things are not
different from slot machines. And that’s why you never see EA, Activision, the ESRB or the ESA talk about the mechanical
implementation of loot boxes or the psychological
impressions they make. No, they sweep all that
shit under the rug. They only stick to legal definitions, weak comparisons to sticker albums or the disingenuous claim
that it’s all just optional. They do this because they
know damn fucking well that loot boxes are comparable
to gambling in every way except that strict technicality. And, more than any other point, odds disclosure isn’t
enough for the simple fact that micro-transactions of any stripe shouldn’t be in a paid
game to fucking begin with. The game publishers raking
in billions of dollars off the back of predatory business models is wholly unethical and
that the very real harm these sneakily incremental
purchases could inflict is fucking abominable. Loot box odds disclosure isn’t
enough because, ultimately, premium loot boxes need
to fuck off and die. The only regulation that matters is regulation that
strangles the entire concept until it’s nothing but a
twitching goddamn corpse. Loot boxes are vile, they
should be eradicated, the game industry has a
clear gambling problem and it cannot be trusted
to regulate itself. I realize not everyone takes me seriously when I go on my tangents. I mean, I don’t know what
about this whole setup isn’t to be taken
seriously, but, for reals, people dismiss me as rambling and ranting and getting all angry over
the video game industry. But, I truly do mean it. I’ve said this in other videos, I’ve said this in the addiction video, that I really would like
people to still share and put out there, because
of the testimonies in there and the research in there,
you know, it needs to be seen. And, as I’ve said there, I’ll say it here, it’s not an act when I get furious at the AAA game industry. I know I throw in little catch phrases and there’s some humor in what we do. We like to have a laugh
on the show where we can, a bit of levity, if you will, but that doesn’t mean that I’m insincere. I’m genuinely concerned about
what aggressive monetization has done to the game industry, to the quality of video games themselves. And, more importantly, to
the people they target. To the so-called whales,
to problem gamblers, to people with spending
shopping addictions, people with compulsive personalities. Just all the people that
the video game industry is raking in tens of
billions of dollars from. I use to stress a lot that
I am not fully in favor of government regulation
of the game industry, but it is quite clear by now, that self-regulation is a crock
of shit for the most part. It’s something the industry
wants to do to avoid scrutiny, to avoid accountability, to
avoid taking responsibility for the harm that the industry is doing. And that can’t carry on. And at this point, I
just don’t give a shit if the government steps in or not. The industry had its chance,
it had multiple chances. And these little things
they’re trying to do, the in-game warning labels that the industry is actually
just ignoring and undermining, this new thing about
loot box disclosure odds, it’s a farce, it’s a performance, it’s grand standing and it means nothing. It’s just the game industry
trying to cover its own tracks so it can continue exploiting people, preying upon people, generally
being a massive pile of wank. And, at this point, if
they do get slapped down, I won’t weep for them. I won’t even bother getting a tiny violin, they’re not even worth that much. Thank god for me and all
that, but, more importantly, thank god for people who are
still coming forward to me, telling me about their
stories and their experiences with aggressive video game monetization and what it’s done to them. I still have lots more, many more stories to share in that regard, and hopefully I’ll get to do that soon. More testimonials, or another
“Jimquisition”, who knows? I’ve got so much to share and it’s heartbreaking and despicable and at some point, one day, the so-called AAA video game industry is gonna have to answer for it. I’ve just noticed one of the jewels went into my actual water. I’m literally drinking jewels. (“Stress” by Jim’s Big Ego) ♪ Everybody’s thinking about me ♪

Posts created 5600

100 thoughts on “The ‘AAA’ Industry Can’t Be Trusted To Regulate Its Gambling Problem (The Jimquisition)

  1. Never once heard of a child clearing out their parents savings account from buying sticker packs or trading cards. Plus it’s not like Target or Walmart is charging you $60 upfront just to be in their store in the first place

  2. Maybe we should take the AAA companies at their word that the items they distribute in loot boxes have no intrinsic value and therefore it isn't gambling. That opens them up to fraud in that they are charging consumers real world money for items that have no real value. Even with the intermediary in-game currency, you are paying real money for the in game currency, and that gives that currency a real world value. In fact, maybe in-game currencies should be regulated like real-world currency and the in game store fronts regulated like currency exchanges.

  3. I wonder if those forcing videogame gambling have, themselves a gambling problem that they think is normal?
    The amount of money they get I wouldn't be surprised.

  4. Screw going to the government and law makers to get this done. The ESRB needs to taken out of the picture and replaced with a unionized establishment to the gaming industry. Ratings, proper care and distribution of game industry workers, from the bottom to the top of the totem pole.

    We can do it. Its America after all.

  5. There needs to be a public place to report when children empty their parents bank accounts. I feel like this is brushed under the rug since they usually have to deal with their bank and the storefront in order to get refunds, if they even notice it at all.

  6. If lootboxes have no real-world value because they are only digital, that MUST mean the same for digital games as well. So pirating them is, naturally, perfectly acceptable, right? Unless, of course, one is talking garbage.

  7. 300 dislikes from AAA shills, this man saw the shit that was coming from a mile away and I’m so glad he’s spreading it just as fast as the industry can dish it out ❤️

  8. 5:33 "They have no real world value, players ALWAYS (that word is important) receive something that enhances their experience"
    What absolute horseshit. I've opened plenty of loot boxes across dozens of games and have had many disappointing pulls from all of them.

  9. Lootboxes have no real world value, therefore they aren't gambling? I guess nothing digital has real world value. Pirating isn't theft then, since i'm not getting anything with real world value.

  10. How fucking stupid do you have to be to say that loot boxes are not gambling because you can't benefit from it outside of the game? So if you take away the ONLY good thing that MIGHT come out of gambling (actually benefiting from it financially), it's not gambling anymore? So you can just pour all of your money into it and it's not gambling? Well yeah, not for the game developer, because they NEVER lose.

  11. The industry is doomed. I will not buy new games because they are not games anymore. 1983 is going to look tame compared to the crash coming (imo).

  12. Thank you Jim, i take this and you very seriously on this point. The whole gambling/loot boxes fiasco has gone way beyond a joke at this point. I'm sorry but regulation is the only way we can protect the more vulnerable members of our gaming community.

  13. Ok, so data has no real world value. Let me point you towards gold/account sellers for games. People will play games, grinding to the required state and then sell them to people who can;t be bothered doing this themselves. Basically like League of Legend accounts grinding up levels, and mmos grinding up gold. This convenience is apparently illegal, but microtransactions and loot boxes aren't?
    Hacking, cracking and editing data is illegal but selling us the tools to edit the game the way the company allows is fine?

    If microtransactions and lootboxes have no real world value, neither do games. It's all just digit code.
    Thank you game industry for making the argument legalizing free distribution, copying and editing of data.

  14. Surprised you didn't touch on the "<1%" terminology many of these "disclosed odds" use among the revealed odds. There is a huge difference between .9% and .09% and lumping them together as one odd is extremely shady behavior

  15. I don't understand selfregulation. If you want to selfregulate, you might as well make it an oficial law. What am I missing?

  16. So wait a moment if I create a casino in the UK and a shop, and you will only be able to use your winnings from the casion in the shop that I created… Than it is not gambling? 😀 ESPECIALY if I will sell stuff like art where the price is arbitrary? 😀

  17. The "not tradable" excuse is hilarious. "Don't worry, you can only spend like it's irl gambling. You will just never get the occasional payoff".

  18. I hope loot boxes are killed. Whatever it takes they need to go. It pains me to see what was once amazing art turned into this. Of course not all do it so I just stick to those games. But so many beloved publishers have degraded from the greatness they once were over greed it's nuts.

  19. Jim is one of the only game reviewers that dare to speak against greedy corporations. I sure hope they get what they deserve.

  20. #unrelated: Can anyone please tell me the name of the show that the monster in https://youtu.be/6Hg-6-6JXCs?t=345 is from? I remember watching it way back when but can't remember what it was called…

  21. Real world value isn’t even a good argument imo. Accounts with rare cosmetic items, ranks, exp etc etc have always been sold in the real world. We used to try and sell Halo 3 Rank 50 accounts back when it was popular, and that was a hundred years ago! Imagine all the rare in game items of today (I can think of a ton of games for this example Fortnite, CSGO, Destiny, Apex, CoD etc. so many), and how valuable someone’s account can be just to have those rare items attached to it.

    I don’t buy that argument at all.

  22. AAA Game Industry: "It's not gambling because the legal definition doesn't define it as gambling."

    Then maybe it's time to take a page out of Belgium's playbook then: re-define "surprise mechanics" as gambling.

  23. What does "being optional" have to do with differentiating from gambling? Has gambling become obligatory in recent years and I just missed it?

  24. Re: "What's it gonna take for you to like and subscribe?"
    I don't know, maybe threaten your audience with physical harm? Seems to have worked for Philip DeFranco.

  25. I don't know about government regulation. Seeing as how violent video games are being scapegoated for mass shootings. Same with politicians hating on games and what not. With the government you give an inch and they take a mile. If we let the monitor the lootboxes what else will they take out? It is a serious question.

  26. the 'AAA' industry can't be trusted, so? gonna trust the government to do the work?
    lol !
    the moment some politicians suggest to make this new form of gambling to be "taxable", guess what next?

  27. Truth truth truth truth fucking truth truth goddamn truth truth truth truth TRUTH!!!
    This capitalisation on mass unawareness… elected leaders & regulatory officials should be MADE to watch Jim Sterling videos. Not to directly generate policy per se – regardless of the efficacy, that would be biased strong-arming – but to at least move forward better informed of the issues surrounding these things they don't initially understand, that affect SO MANY of the people (read: constituents) whose interests they are supposed to champion.

  28. Just 'cause Sony, Microsoft and Nintendo are going to start implementing rules that require publishers and develops to disclose the odds of, (and in some cases outright show) the player what's actually in loot boxes, doesn't change the fact of what loot boxes ultimately are, which is gambling. And what's even worse, they're STILL IN games geared towards kids and younger teenagers. Games like Fortnite, and Apex Legends, (y'know games meant for kids and younger teenagers) shouldn't have something that's meant for people 21+ years old (at least here in the US) in the real world, in something like a video game. Video games are meant to have fun with an genuinely enjoy playing. Not meant to make publishers and developers extra money on top of the $60 people already pay for a game, by psychologically exploiting kids and young teenagers into thinking they "need" a cosmetic item in a game, only to have said item be blocked from said kid/young teenager possessing said cosmetic item (that they're psychologically manipulated into thinking that they "need"), by a paywall.

  29. At least bungie doesn't rub it in your face to buy cosmetics, they're there if you want them kinda like the division 2 and i HATE lootbox's and MT but thats how they should be implemented.

  30. If you have to implement disclosure of odds how is that not gambling. Plus nothing virtual should ever cost more than a dime. At 7 bucks you are paying full retail for a rental. If they can take it away from you. You are just renting. Anyone paying full retail for a rental of a not real item is a fucking idiot.

  31. Well Mr. Publisher… this is one awful nice toilet. I appreciate that the hole is just big enough for my wallet, that's a nice touch. But, uh, one problem:

    …I ASKED YOU FOR A VIDEO GAME!!!!!!!!!!!!!

  32. These corporate leeches know full well, kids are going to ask mom or dad for 20 – 60 bucks or whatever, and mom and dad are going to give them the money to get the kids out of their hair!

    These blood sucking leeches know that and are absolutely counting on it!

    That's why it must be a mandate to regulate outside of the gaming corporations control!

    Otherwise, it's the elephant guarding the peanuts situation!

    Btw, isn't that exploitation of minors in some sort of way/s by using this gambling not gambling scam?

  33. Look for me people that buy skins are dumb and brain dead, we are talking about a "virtual" shirt, axe, armor, what ever, they are all virtual.

    Also we are talking about items that normally comes as part of the games that devs cut of to sell you at pieces, is just stupid when we had something that you win in game for your efforts cut and package to sell.

    We stop to be a player for them and start to be a number ( like a money level written in you forehead).

    F. them all

    How do you expect a drug addict (the triple A are addicts of the money of lootboxs) to self regulate the use of (drugs), wake up people, this will never end without law changes and people stopping buying this crap.

  34. since it's clear lootboxes aren't going anywhere for a while. I do wonder if getting rid of the slot machine likenesses would help to hurt them. Like… no flashy colors, no super well drawn art, no pleasing sounds. Just but them in a bog standard list of loot box names in the stalest text you can type with their price next to them, and the stuff you can get out of it. When purchased, it just shows you what you got with no celebration. Wonder if that'd go anywhere for at least helping problem gamblers over come wanting them.

  35. I've never opened a lootbox never been a gambling man. I've lived in a seaside town for 20 plus years which is full of arcades which are full of slot machines. And I've never used em id rather stick a quid in a racing game lol. I knew around 2008 that the video game industry would take eventually the mobile way of making games with mircotransactions and then added to that with lootboxes.

  36. I have an idea of new type of loot boxes – "Jeeewels". When you purchase "Jeeewels" loot box, a lot of shiny jewels will appear with Jim's audio saying "Jeeewels". You will get longer version of audio with jewels appearing if you buy more expensive "Jeeewels" loot boxes.

  37. Going over the evidence and statments of the issue almost makes the whole thing so ridiculous as to be hilarious, almost, if it weren't for the undying rage.

  38. What can be done about the smoke and mirrors being concocted by the ESRB? Would the FTC accept a letter from a concerned consumer?

  39. Just call them loot pinatas and be done with it. Fuck I know that the debug code for one game's loot box variant WAS loot_pinata

  40. Can we take a moment an address the "it's not converted to value in the real world"?
    either

    Yes it is, it clearly it is, for the developer/publisher else they would not spend money to make them (haven't they claimed to shareholders that it is making them money?) thus it's gambling.

    or

    This law is so poorly written that it's only considered gambling and a bad thing when the people it's supposed to protect are actually capable of winning doing it.
    In other words, if there is no possible way to directly make money out of it (say you can just lose money randomly in different amounts, but never win any) it would not be gambling and thus legal for children as long as there is an acknowledgement that it's unwinable (according to that interpretation), right?

    WTF?

  41. Why do these people love to compare loot boxes to trading cards?
    Because you don't know what you'll get from them?
    That's a cheap, unviable excuse.

  42. Hello JIM! another MONUMENTAL fuckup by a AAA company known as 2K games. After spending millions and millions to cast actors for the storyline mode in a BASKETBALL game, seems they STILL have not upgraded their shitty servers, causing millions of xbox one, ps4 & nintendo switch users unable to play their newly released demo today. And from what i have read, its mainly every other country apart from the United States having server connection issues. FUCK YOU 2K and your live service BULLSHIT! i’m really salty about this, apologies Jim.

  43. I was just thinking about this issue, and something occurred to me.

    I am a TCG player, but I don’t buy many packs, and many other tcg players don’t either because we know that it is very rare to get more value out of a pack of cards than what you put in. Competitive players buy single cards most of the time.

    I don’t think TCGs help loot boxes quite as much as game executives think they do.

  44. I just shared this video in discord and am campaigning for Jim Sterling for President of the United States. Microtransactions, loot boxes, and all virtual transactions must die and I'm a soldier in the Jim Sterling Army. Thank god for you, Jim.

  45. been a while since i caught up on ur vids. LOVE the repeated shoutouts to the leaked data keep up the amazing work

  46. Hey, what was that video where Sterling compared loot box regulation to serving cocktails at parties? I can't seem to find it.

  47. It is LUDICROUS that the #1 thing keeping loot boxes from being regulated harder is saying, with a straight face, "It's not gambling because the house literally always wins. The player CANNOT make money."

  48. Somebody please explain how this is actually a problem? Nobody forces anyone to buy AAA titles or to buy lootboxes. Hit them where it hurts, don't buy their products.

  49. I love the "you can't cash out" argument. As if this is what defines gambling, maybe legally because politicians are morons but gambling is the act of spending some kind of resource (most often money) to win a random prize in a pool. The thing is, with gambling you have a chance to leave with more money, with lootboxes you get fuck all.

  50. Police, banks, government. Guys, look at all these precedents we have for successful self-regulation, I mean c'mon… It just works, guys!

  51. You're not talking into the void, Mr Sterling. You're a fine person and I wholeheartedly support your ideas about the industry.

  52. I still can't believe that I know people who will throw shade about Free to Play stuff, but live and die by Overwatch Lootboxes. Lootboxes in a fucking full price game.

  53. wait isnt that illegal or missmarketing? if i bought a copy of crash team without the IGM label i should be able to sue them for false marketing right?

  54. Oh…. he’s drinking jewels… gems… because compulsive game spenders… are addicted to in-game premium currency…. gems… like alcoholics are to drinking.

    IT’S ALL CONNECTED

  55. 3:28 odds displayed like this
    "Less than 50%" normal
    "Less than 20%" good
    "Less than 1%" rare
    Especially the last one we already saw … thats how they do the reveal, give the people a dirty dry bone! Tell them what it will NOT BE instead of WHAT IT ACTUALLY IS . a fact.

  56. "Easy access to automatic weaponry" ??? I'm going to assume you're just ignorant, and not trying to spread false information.

  57. you do ring up a valid point and I get the whole "image" thing but if you want to be taken Much more "seriously," considering what you are saying Is serious and Should be taken seriously, maybe it's time to put aside the trolls and just have the podium. I get the "audacious hat" thing also and it doesn't bother Me, but you Are limiting your audience to the less-mature, which perhaps is your target market but also is limiting your "power" so to speak.

  58. I take you seriously, Jim. You, and your tangents (perhaps ESPECIALLY your tangents). A friend of mine recommended your channel to me because I say a lot of the same kinds of shit in conversation with her, and she (quite rightly) figured I'd love the Jimquisition. So, if nothing else is gained from what must feel like shouting at a wall (a wall that is also somehow THE most avaricious & exploitative wall in the entire history of walldom), know that you've got at least one fella who is on board, & perpetuating your videos throughout my entire chat messenger friends list

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